![]() When the Hub is closed during a download, the download will be canceled. The Hub will now display a warning before closing while a download or install is in progress.PlayStation 5 is now listed as build target for those with the required license type.For first time users, the Hub will now recommend the appropriate LTS Editor version for you to install depending on whether you are using an Apple silicon or Intel machine.For some Windows users, the Hub would not start if a user tried to open a project that was located on their NAS drive.For Windows users on Unity 2022.2 and above, the Hub would not detect the installation status of Microsoft Visual Studio 2022.We’ve made improvements to the Hub’s Command-Line Interface (CLI) relating to resolving modules and Editor installations.We’ve fixed a bug that prevented some users from progressing beyond the Hub's loading screen after restarting the application.We’ve corrected an issue where some users reported that certain modules did not load correctly, though the Hub said they did.In some instances, the Hub window would appear as blank after selecting “retry” when an Editor download failed.We’ve made it easier to use your keyboard to navigate dropdown items within context menus.The Hub will now follow your OS preferences related to reduced motion settings.If you see it, please share your feedback! We’ve launched a survey in the Hub to hear what you think about Unity.For more information, please visit our documentation. For the best possible experience, we recommend that you upgrade your operating system to a supported version. Unity Hub support for Windows 7 is ending soon.Previously, not all available templates were showcased. The list of available templates will now display properly in the new project workflow based on the Editor version you’ve selected.When a new Hub update is available, all users will now receive a notification with the option to install now or delay until they close the application.We’ve addressed an issue related to permissions that impacted Ubuntu users to efficiently launch the Unity Editor. ![]() We’ve made performance improvements relating to how the Hub manages multiple installations.There were instances when the Hub screen went blank after signing in on the welcome screen.There are a few fixes in this release, but we will continue to investigate this issue. After upgrading to new Hub versions, some users reported getting stuck in an infinite loading screen.We’ve fixed the Hub’s Command-Line Interface (CLI) to exit with the expected codes, helping automation tools know if a task was successful or not.Android Build Support was added to the download list even if a user did not select it to be installed.Android NDK fail to install with Unity 2022.2+ versions.Android modules fail when installing a new Editor version.We’ve addressed the following issues reported during the Editor installation process:.This template makes it easier to create games in the endless runner-genre. A new Runner template is now available in the Hub.For organizations with floating license capability, this release includes initial support to work offline.Apple Intel and silicon Editor versions can now be managed side-by-side in the Hub, enabling you to seamlessly switch between Intel and silicon Editor versions as needed.In just a few clicks, you can now download your project's 'missing' Editor version directly from the Hub. We’ve made it easier to open a project when you don’t have the corresponding Editor version installed.You can now customize Unity Hub’s appearance by choosing between light or dark themes, or choose to automatically match your system settings. #Apple fan boys/girls/them/theirs and everything influencial they do will no doubt leave you in a position where you have to have a view. ![]() When it comes to what social pressures they will try. So if you have no wish to use VR that's cool □ but you will be getting tap dripped in all your social till you give up or have more and more people telling you how great it is. Social Media is the No.1 biggest way brands and tech hardware can access the eyeballs of their audience. So ownership of the largest social network when you want to sell hardware is hugely beneficial. That includes all traditional tech hardware companies despite their efforts. Like it or not Meta have managed to make many many millions of headsets than anyone else. The thing about tech it's a tool and that comes at a price. So one of the best and by far the most popular in VR headsets is #Meta and they have been completely pioneering in this genre. So what is a #metaverse ? it's a 3d community experience with like minded individuals sharing experiences in new unique ways.
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